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This change is made purely because working out your Combat level is at present, complicated and confusing, for novice and experienced players alike. We will remove any effect on your Combat levels that are derived from Prayer, Summoning or Constitution levels. They have a distinct and desirable effect, however it's not required to include them in the Combat level calculation.
Encouraging challenging fights. This is among the most significant areas of improvement in the Evolution of Combat update. PvE combat: We're altering the balance of all NPCs so they are more suited to players of equal level. Many NPCs have ranged and magical attack to aid them in locating themselves in the combat triangle.
Most of the creatures that you encounter in the game right now use basic melee attacks that are the only ones available, and seldom require the need to use something other than your best weapon. All that will change as we'll encourage you to learn the strengths and weaknesses of each monster (all shown very clearly on the combat side panel, where your stab/slash/crush/special attack buttons used to be) and to learn the best combat method and gear to use against them.
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