The engine handles very efficiently different aspects of graphics like:
- Real-Time Rendering (60-1000 FPS without any special technique)
- Hardware accelerated 2D and 3D graphic functions (such as projection, composition, transform, lighting and video capture)
- Sophisticated lighting and shadowing
- Physics engine (character physics and soft-bodies)
- Scripts engines for 2D and 3D (such as Lua, LSL or CDT) 6add127376 caikarr
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