All Imagery.getScaledInstance() to Imagery.resize() API call will be hardware accelerated.
Ok, now how does it work?
Scaling is pretty straight forward; it’s built on top of the Graphics.getScaledInstance() function which in turn calls Graphics.getClip(). Now the Clip Property has a lot of options for us. So to make things a little easier, let’s introduce a few new methods and properties to our 50e0806aeb pendavy
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