In conclusion, while some players may view the Dark And Darker Gold current combat system as a problem, it is actually a central aspect of the game's design. The proposed changes to the combat system are intended to be minor and are intended to enhance the game's longevity and replayability.
While there may be some initial pushback from players, it is important to remember that these changes are intended to improve the overall gameplay experience and enhance the game's strategic elements.
The statement, "let's add overpowered blocking and parrying so anyone who attacks first is almost guaranteed to lose" is problematic in several ways. First, it assumes that combat in the game is currently unbalanced and that the addition of overpowered blocking and parrying is the solution.
Second, it assumes that this solution will not have negative consequences, such as making combat less engaging or exciting. Finally, it assumes that the game's combat system should be more like other games, such as Chivalry or Mordhau, without considering the unique aspects of the game's combat.
It is important to consider whether the current combat system is actually unbalanced before proposing solutions. The statement assumes that the player who attacks first is almost guaranteed to lose, but this is not necessarily true.
There are many factors that can influence the outcome of a fight, such as buy Dark And Darker Gold player skill, gear, positioning, and strategy. It is also possible to feint attacks to bait out a parry, which can then be punished with a follow-up attack. Therefore, the idea that attacking first is a disadvantage is not necessarily accurate.