For those unfamiliar with For Honor

The system is designed to be highly competitive and skill-based, with the player needing to react quickly and precisely to succeed.

In the case of Dark and Darker, some players have Dark And Darker Gold expressed disappointment with the current combat system, wishing for more depth and complexity. However, there are others who prefer the current system over more complex alternatives, such as the combat in For Honor.

For those unfamiliar with For Honor, it is a game that features a highly technical combat system, with a wide variety of moves, counters, and feints available to the player. The system is designed to be highly competitive and skill-based, with the player needing to react quickly and precisely to succeed. However, some players find the system to be frustrating, with a "turtle meta" emerging where players simply block and counter, waiting for an opening rather than engaging in more dynamic combat.

In contrast, Dark and Darker's combat system is more straightforward, with a limited number of moves available to the player. Some players have criticized the system for lacking depth and being too simplistic, but others appreciate the accessibility and ease of use. Additionally, the game's combat system fits well with the game's overall design, which focuses on survival and exploration rather than competitive combat.

One suggestion that has been made to improve Dark and Darker's combat system is to add more directional inputs for strikes and parries, similar to the system used in Mount and Blade. This would add an element of strategy and depth to combat, without necessarily making it as complex as For Honor's system. Players would need to be more aware of their opponent's position and react accordingly, which could make combat more engaging and interesting.

However, there are some valid concerns with adding more complexity to Dark and Darker's combat system. As cheap Dark And Darker Gold the original poster points out, more complex systems can be difficult for players with slower reflexes or less time to invest in learning the mechanics. For some players, a more complex combat system would simply make the game less enjoyable, as they struggle to keep up with faster opponents.


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