through authentic money, they could exchange cases for keys Rocket League Credits with various players and use them to buy things rather than using cash. Everything worked honorably.
The Blueprints Update worked up that economy, nonetheless. The new system added Blueprints, a singular use schematic for something specific. To make the thing, players need to spend Credits, similar to the old loot box system. Plans were pitched as a way to deal with debilitate the mediation in loot boxes. Right when at first proclaiming Blueprints, Psyonix said that a schematic "will show you definitely what thing you can make from it, at a set expense." And the issue lies precisely on the "set expense."
The cases structure, as loot box-significant as it was, moreover locked things behind an expense. You'd pay one key ($1.50 when sold freely) for a bet at that case's thing pool. Additional things could be traded with players. A couple of things on the low completion of the uncommonness range, as extraordinary decals, had practically unimportant worth and could be pushed www.lolga.com in mass.