Lilith, the daughter of hatred, takes center stage in buying Diablo 4 gold. As mentioned in Diablo 3 through scattered documents found around the High Heavens, she's returned to Sanctuary to determine herself because the mother of creation. Players received a glimpse into her overwhelming presence in Sanctuary with the Diablo 4 open beta period and stress test, with several cutscenes illustrating how her presence has affected the planet at large.
Sean Copeland, Senior Manager of Lore at Blizzard, took the chance to sit down around at IGN to elaborate on what makes Lilith this type of compelling antagonist for Diablo 4, and what her reappearance in Sanctuary means for the planet of Diablo.
“Metaphorically, Lilith represents a threat," says Copeland. "While I would say “That’s just life in Sanctuary!” this really is one of those threats that you simply can’t ignore.” Copeland elaborated, explaining precisely what Lilith’s reappearance means within the grand scheme of things.
“She’s not coming simply to build a kingdom and establish dominance as we had in West March... We’re visiting a threat that’s likely to affect everyone, everywhere. This is like Reaper of Souls. No one can escape what’s happening here. So while it’s an incredible moment, yes, the creator has returned, however, it’s ‘What performs this creator want from us?’ And what is the toll it will require on the planet?”
Her role is because the primary antagonist within this entry from the Diablo series might be more multifaceted than Blizzard is letting on. While Lilith herself is definitely an imposing figure, summoned forth from the horrific ritual witnessed within the “By Three They Come” announcement trailer, there is a glimpse into something more human, more tender than we’ve observed in a Diablo antagonist thus far with the open beta period.
Major spoilers ahead for Diablo 4
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In Diablo 4, Lilith mourns the death of her only child—Rathma, the founder of necromancy in Sanctuary—her intentions are impelled by a core emotion: Hatred. Copeland stressed that hatred is a component of Lilith’s DNA. But hatred in Diablo is much more multifaceted than one may think and isn’t defined by conventional terms.
“When we discuss hatred, we’re not referring to anger. You know, something raw like a couple against each other. We’re referring to the wrath of kingdoms going against each other.” And in Lilith’s case, her role because the daughter of hatred is integral to understanding her character. Even within the case from the conception of her children, and also the creation of Sanctuary by itself.
However, once these children were born their lives were immediately threatened. Described as “God-level beings” by Copeland, the kids born in the tryst of demons and angels were a threat to the High Heavens, which compromised the rebels who were hiding in Sanctuary to divorce themselves in the Eternal Conflict to start with. In a panic, the leaders of the rebellion joined together to try and decide the fate of the items would become human, and when their lives were effectively worth their peace. And Lilith wasn’t likely to have any of this.
“Demons are only for destruction and hatred,” Copeland said. “And when that creation was threatened, she shifted right back into being filled with rage. She was referred to as being “fang” and “claw” and “pure fury,” likely to the places where each rebel leader was hiding and denying them the choice to kill her children.” Lilith’s dedication to Sanctuary and her children is admirable to be certain. But there is nothing ever so clean-cut with Lilith based on Copeland.
“You think that’d seem sensible, a parent protecting her children. That’s very understandable, but she’s the daughter of hatred, and there's this DNA in her own that has to take part in the bigger game and also have this bigger part. She found these weapons (her children) and considered something not one other demon had considered. What if we win?”
Because this really is one of the most integral pieces of the puzzle which makes up Lilith’s character, and her motivations in general. It’s concerning the Eternal Conflict and also the role both Inarius and Lilith played. Diablo 3 provided a merchant account from both sides, each with varying sentiments and creating unique narratives from the perspective of the creators of Sanctuary and humanity itself. Copeland describes Inarius as a “tool” Lilith used in her own escape from the conflict, which paints another picture than one may have imagined from previous items of lore.
“When you are looking at Lilith, there’s hardly any information about her on the planet, if you don't have the ability to realize it. So there’s this unreliable narrator. While it’s not ideal for people ever, it’s ideal for storytelling. Because if you notice Lilith, there’s no denying what she’s for. And seeing more in act one, it only contributes to that extra layer and complicates things.”
Lilith might be the mother of the sanctuary, but in addition to that, she could prove to become one of the most intriguing and dynamic antagonists the Diablo series has seen up to now. While her motivations might not be entirely transparent, there's enough mystery there that begs the question of precisely how far Lilith goes to see the end of the Eternal Conflict, and precisely how deeply the ball player character could connect to her. Could she end the centuries-long war which has raged on within the Diablo 4 gold-for-sale universe since time immemorial, or will she become more of a benevolent figure, and despite her hatred shower us using the adoration a parent might upon an arrant child? That said, Copeland says it best:
“Mother knows best, but Mother might possibly not have the best intentions for all of us.”