Rocket League Credits are tradable items. However, there Rocket League Trading is a catch. The maximum trade amount is 100,000 Credits per player. Another important factor to note is the Trade Hold. All Credits are subjected to a 72-hour Trade Hold. When the deadline expires, players can access the credits in their accounts. The Credits will now be available for trade.
What Rocket League Items Are Tradable?.
Before delving into the trading side of Rocket League, players need to get educated. There is no doubt too many players are currently taking part in the process while knowing a successful trader.
The first step to learning how to trade Rocket League items is to learn which are tradable. A Blueprint is a detailed layout of what it takes to build an item. One important key feature is the number of Credits (currency) needed to complete the project. Credits are a necessity when it comes to building items from Blueprints.
There is no charge to reveal unrevealed Rocket League Rocket League Item Prices Blueprints. The Credit amount varies depending on the grade, including Import, Rare, Very Rare, Exotic, Burnt Sienna, Special Edition, Most Paint Colors, and Titanium White. Import Blueprints cost ranges between 300 and 500 Credits, while Titanium White costs between 100 and 500 Credits.