It's as if if you want to do good single-target WoTLK Gold damage then you should take Rising Sun Kick, but it's not a pleasant feeling to hit because the wait appears to be a nine-second timer. Like the way that your rotation functions on life it's very fluid. can think of this. It's like keg breath, keg and Blackout Tiger, Pom the rushing Jadwin recap.
And then you go into an instrument that kicks, you do the same rotation. When you begin adding, such as Rising Sun Kick, you aren't reamping you're rising or you're speeding Jade Wind, and then you suddenly it's you feel like your fire breath isn't long enough.
As you're wearing an extra shirt and your kicks are charged, you imagine that it's exactly like, it's kind of like delaying the rotation where things just appear to out of sync, and the rotation is very slow.
And it's not a fun playing style. But it's how you optimize. That's why I think we're going to need to see some adjustments. Maybe when you stop playing rushing Jade Wind it could help somewhat. But for the most part I'm not a massive admirer of how this monk is feeling right now.
There's also clearly a change in the design, because this is cheap WoTLK Classic Gold one of the tanks that doesn't have their tear set introduced into their skill tree. In contrast to prot warrior, blood decay, and you know, so s we're not getting one keg smash taking up the majority of our healing. We're also not getting the increased health.