Rhiannon Bevan, News Editor
Oh wow, is going fast, isnrsquo;t it? With The Game Awards right around the corner, Irsquo;m hoping to spend the weekend catching up on some games from this year. And while it definitely isnrsquo;t one of the big hitters, I think Pupperazzi will be the first one I try out. Hey, I have a Pokemon Snap shaped hole in my life right now with my Switch out of commission, so seems like a good place to FC 24 Coins start. Plus it looks pretty bloody adorable, and I could do with that after blasting through Metal: Hellsinger.
Rebecca Phillips, Evergreen Editor
Irsquo;m finally catching up with a game in my backlog this weekend - Omori. I started playing it earlier this week, and while Irsquo;m only a few hours in, it already got me hooked. It spooky, the hand-drawn style graphics are absolutely adorable, and I can already tell it going to devastate me emotionally. Let hope I can see through my tears so I can finish it.
Quinton Orsquo;Connor, Specialist Writer
It October. You know what that means! It means RPGs. That right, for Quinton, it just like any other month. Except with agreeably cooler weather outside. I live for RPGs. Irsquo;d die for RPGs. Irsquo;m hoping I wonrsquo;t have to. Anyway, Irsquo;m finishing up a second playthrough of Valkyrie Elysium. I rather concur with the mainstream discourse on this one. It carried by its combat. Great soundtrack, too. The story paper-thin, but I donrsquo;t dislike it; it just kind of there. Exploration and level design are a bit meh. It fun in bursts, though! Other than Elysium, Irsquo;ll get a few rounds in on Halo Infinite, Irsquo;ll no doubt be as mediocre at it as ever. Pew-pew and all.
James Kennedy, Specialist Writer
I have been pretty busy over the last few weeks, but I have recently returned to Monkey Island in, well, Return To Monkey Island. While I am only a few hours into the game, it has been a real treat so far. Of course, it was made for people like me, so I suppose that is to be expected. So, this weekend I will be chumming around with my olrsquo; buddy Murray (I just found him in a crate), and I couldnrsquo;t be happier about it!
Branden Lizardi, Evergreen Editor via Henke/Steam
I first learned about Hardspace: Shipbreaker back in 2020 when it was released as an early access title. I had written an impressions piece for a site I was working for at the time. While I recall commending it for the unique premise and gameplay loop, I was also quite unimpressed with the lack of variety it offered the and lack of guidance for dangerous materials. Every ship felt more or less the same to scrap (or explode). So onto the digital shelf it went. Now the game has left early access and everyone is talking about it again, so I gave it another shot. And wouldnt you know it? It a better game now. The variety in your ship-to-ship experience is much better, they make a more active effort to train you through new concepts instead of letting you engage in trial and error, and it spruced up with a more fleshed out narrative to buy EAFC 24 Coins follow as you progress. They even give you a space car to tune up on the side. Now if only the lsquo;endless debtrsquo; theme didnrsquo;t hit so real.