Clash Royale: Summary of Cards That Are Useless After Crossing the River

There are several very comprehensive cards in the Clash Royale game, but once they cross the center line, it is difficult to play their role. It is recommended that players try to keep the cards in the backhand when using these cards.

"Royal Clash" is a game that combines tower defense elements with card collection mechanisms, bringing players a novel and intense battle experience. If you want to participate, you can choose mmowow gold.

Gameplay
Real-time battle: Players fight against other players in 1v1 or 2v2 mode, to destroy the opponent's king tower or at least get more crowns.
Card system: There are many kinds of cards in the game, divided into three categories: arms, spells, and buildings. Players need to enhance their combat effectiveness by collecting and upgrading cards.
Deck construction: Each player can form a deck of 8 cards, and a reasonable deck combination is the key to victory.

Game mode:
Ladder competition: Ranked competition in the arena, increase the number of trophies to enter a higher arena.
Challenge: Including classic challenges and grand prix, offering different rewards.
Clan War: Players can join a tribe and participate in clan wars with other members to compete for clan treasure chests and honors.

Royal Clash is a popular card battle game, in which there are many cards that players need to make good use of to win. But some cards become useless once they cross the river. Today we will take stock of these cards that are useless after crossing the river so that you can choose powerful decks more accurately in the game and win more victories!

In Clash Royale, some cards may lose their original functions or their effects may be greatly reduced after crossing the river. Here are some common examples:

- Ice Mage: Ice Mage is a 3-cost card. Although the damage is low, it has a strong deceleration effect and can effectively control the enemy troops. However, the Ice Mage itself has weak attack power and can be easily killed by the enemy troops after crossing the river.

Ice Mage is a very functional card. Its value is mainly reflected in its deceleration effect. When the enemy troops attack, releasing the Ice Mage can slow down the movement speed and attack speed of the enemy troops, and gain more output time and opportunities for our defense towers and other defensive troops.
In terms of cost, the consumption of 3 costs is relatively low, and the cost performance is high. However, the attack power of the Ice Mage is indeed not high, and the damage per second is low. It is difficult to cause considerable damage output by relying on it alone to attack the enemy's defense tower. Moreover, after it crosses the river and enters the enemy's half since its health is not particularly high if the enemy releases some high-damage cards such as Mini P.E.K.A., Musketeer, etc. in a targeted manner, it is easy to kill the Ice Mage quickly and make it ineffective.

- Knight: The Knight is a novice card that only costs 3 mana and has high health and attack power. It is a very practical defensive card. However, the Knight's attack range is short, and it is difficult to threaten the enemy's defense tower after crossing the river.

The Knight is a basic card that can be unlocked in the novice stage. It only costs 3 mana, has relatively high health and certain attack power, and can be used on the defensive end to resist some enemy offensive units with low health, such as the Skeleton Legion and the Goblin Gang. However, the Knight's attack range is relatively short, which means that it must be close to the enemy unit to launch an attack. When the knight crosses the river and enters the enemy's half to attack the enemy's defense tower, due to its short attack range, it is easy to be intercepted and attacked by the enemy's defense troops before reaching the defense tower, and it is difficult to have the opportunity to directly attack the defense tower to pose a threat. In addition, if there are other defensive buildings around the enemy's defense tower, such as cannons, electric towers, etc., it is also difficult for the knight to break through the defense line to attack the defense tower under the limitation of short attack distance.

- Skeleton: Skeleton is a 1-cost card that can summon 3 Skeletons. It is a very practical pulling card. However, the health and attack power of Skeleton are very low. After crossing the river, it is easy to be killed by the enemy's defense tower. In addition, Skeleton is also easily solved by the enemy's small spells (such as arrow rain, rolling log, etc.). When using Skeleton, you need to pay attention to protect them to avoid being easily killed by the enemy. You can use the number advantage of Skeleton to pull and interfere to create offensive opportunities for other troops.

- Tram: Tram is a 3-cost card that can summon 3 trams, each of which can cause damage and stun the enemy troops. The advantage of this card is that it can effectively control the enemy troops and buy time for your troops. However the health and attack power of the tram are very low, and it is easy to be killed by the enemy troops after crossing the river. In addition, the attack range of the tram is short, and it needs to be close to the enemy troops to play a role, which also increases the risk of them being killed.
Therefore, when using the tram, you need to pay attention to the timing and position. The tram can be placed in front of your troops to control the attack of the enemy troops, or placed on the side of the enemy troops to interfere with the actions of the enemy troops.

- Firework Gunner: Firework Gunner is a 4-cost card with a long attack range and high damage, which can pose a greater threat to the enemy's defense tower. However, the health of the firework gunner is low, and it is easy to be killed by the enemy troops after crossing the river.
Due to her low health, the Firecracker requires the protection of other high-health units or defensive buildings to be most effective. In some cases, the Firecracker's attack angle and position may be difficult to adjust, resulting in ineffective output.

In Clash Royale, Gems are an in-game currency that can be used for the following main purposes:

Purchase chests and gold: Players can use gems to purchase various types of chests, such as giant chests, magic chests, etc., which contain cards, gold, and other rewards. Chests are essential for increasing the speed of obtaining cards and resources.
Speed ​​up the opening time of chests: While waiting for the chest to open, players can use gems to immediately complete the unlocking of the chest, thereby immediately obtaining the contained card and gold rewards.
Purchase card and resource packs: In the game store, specific card and resource packs are sometimes sold, and players can use gems to purchase these packs to obtain specific cards or increase the amount of gold.
Participate in special events and challenges: Some special events or challenges may require the use of gems to participate, and these events usually offer generous rewards, such as high-level treasure chests, rare cards, or a large amount of gold.
In short, gems play an important role in Clash Royale, helping players to speed up the game progress, obtain rare resources, and participate in unique game experiences. If necessary, please choose cheap clash royale gems.

These cards may lose their original function or greatly reduce their effect after crossing the river, but they can play a big role in defense. Therefore, when using these cards, you need to use them reasonably according to the actual situation to achieve the best effect.


weedy wang

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