First from the Heavens Paladin Skill Build
The following would be the core skills you will need to create a Fist from Heaven's Paladin.
Holy Bolt:20
First from the Heavens:20
Conviction:20
Holy Shock:20
Holy Shield:1
Salvation:1
Resist Lightning, Resist Fire, and/or Resist Cold Varies
First from the Heavens Paladin Stats and Attributes
When you are looking at stats for that Fist from Heaven's Paladin, we recommend allocating enough strength to put on the gear, enough dexterity for max block (after Holy Shield), and also the rest into vitality.
First from the Heavens Paladin Gear
When gear selection time appears for your Fist from the Heaven's Paladin, you've two main builds to select from:
Damage Build
For maximum damage output, you will want to roll using the following gear:
Weapon: Heart from the Oak
Weapon Swap: Call to Arms and Spirit
Shield: Herald of Zakarum
Body Armor: Enigma
Helm: Griffon's Eye
Gloves: Trang-Oul's Claws or Magefist
Boots: Ethereal Sandstorm Trek
Belt: Arachnid Mesh
Ring 1:The Stone of Jordan or Bul-Kathos' Wedding Band
Ring 2:The Stone of Jordan or Bul-Kathos' Wedding Band or Rare Ring with a +10% faster cast rate
Amulet: Mara's Kaleidoscope
Charm 1:Hellfire Torch
Charm 2:Annihilus
Charm 3:8x Combat Skillers Grand Charms with life or additional faster hit recovery to achieve 86%
Charm 4:10x Small Charms with life, resistances, Mana, or faster-hit recovery, based on needs
Charm 5:1x Lightning Sunder Charm
Magic Find Build
For people who want to roll with Magic Finding, you will need the following gear:
Weapon: Heart from the Oak
Weapon Swap: Call to Arms and Spirit
Shield: Herald of Zakarum
Body Armor: Enigma
Helm: Harlequin Crest
Gloves: Trang-Oul's Claws or Magefist
Boots: War Traveler
Belt: Arachnid Mesh
Ring 1:30% Magic Find Nagelring
Ring 2:30% Magic Find Nagelring or Rare Ring with +10% faster cast rate
Amulet: Mara's Kaleidoscope
Charm 1:Hellfire Torch
Charm 2:Annihilus
Charm 3:Gheed's Fortune
Charm 4:Small Charms with just as much % better possibility of getting magic items as you possibly can (as much as 7% per Charm)
Charm 5:1x Lightning Sunder Charm
Optimal Mercenary Gear
Since the Fist from Heaven's Paladin runs Conviction, Infinity is not required. For optimal Mercenary Gear, you'll want the next:
Weapon: Ethereal Breath from the Dying War Pike or Insight for mana regen
Body Armor: Ethereal Fortitude
Helm: Andariel's Visage socketed has a Ral Rune (to mitigate fire resistances loss)
First from the Heavens Paladin Breakpoints
In Diablo 2, stats that affect action speed (referred to as frames) for attacking, casting, blocking, and dealing with a hit can rarely be taken literally. To achieve faster actions, certain breakpoints should be reached. The tables below list just how much of a given stat is needed to enhance the action speed from the class for that stated action:
Faster Hit Recovery Breakpoints
Frames to Perform Action
Faster Hit Recovery Required to Reach Frame
9 - 0%
8 - 7%
7 - 15%
6 - 27%
5 - 48%
4 - 86%
3 - 200%
Faster Cast Rate Breakpoints
Frames to Perform Action
A faster Cast Rate is Required to Reach Frame
15 - 0%
14 - 9%
13 - 18%
12 - 30%
11 - 48%
10 - 75%
9 - 125%
Faster Block Rate Breakpoints (No Holy Shield)
Frames to Perform Action
A faster Block Rate is Required to Reach Frame
5 - 0%
4 - 13%
3 - 32%
2 - 86%
Faster Block Rate Breakpoints (With Holy Shield)
Frames to Perform Action
A faster Block Rate is Required to Reach Frame
2 - 0%
1 - 86%
General Playstyle:
Start your farming session by casting Holy Shield, and recast it as needed. For mobility, use Vigor and Charge as the primary options, and change to Teleport for walls and obstacles. Keep Vigor up around to quickly go to Portals, Waypoints, and vendors. Take advantage of the high selection of Fist from the Heavens by name-locking your target and finishing them off before you buy the next one. Use Holy Bolts to quickly clear large densities of Undead/Demon types. If your Mercenary engages an Immune monster, change to Holy Bolt and target these phones to keep their life topped off. Keep Undead/Demons consistent with your Mercenary so the piercing bolt hits them. Your Conviction Aura is higher-level than any hostile version you encounter, which negates the result on your Character, lowering the need for over-capping your Resistances. When having fun with other Paladins, employ Salvation, Cleansing, or Vigor to profit from more Auras.
Immunities
Undead/Demon monsters can invariably be damaged by Holy Bolt, even if they are safe from Magic. The damage output on single targets outperforms Fist from the Heavens due to the Cast time For Lightning Immunes, your Mercenary (or Holy Bolts) becomes most of your damage source. Use an EBOTD to drastically improve their DPS though lightning Sunder and Conviction ought to be effective in just about all instances.
Late-Game
Before you cast Holy Shield at the outset of your farming session, cast Battle Command and Battle Orders. Refresh the buffs when needed on longer sessions. Enigma gives use to Teleport and becomes most of your mobility options beyond Town. Use Vigor around and while moving before engaging any monsters.
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